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WoW
Fixed so it won’t try to recast right away after casting making it say ‘Ability is not ready yet’ or whatever it was..
Have fun!
Download Here: MrFishIt 4.3.3
If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.
Continue Reading »So here you go pepole, yet another update!
Silly blizzard
Download Here: MrFishIt 4.3.2
If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.
Continue Reading »So the long awaited update for 4.0.1.13205 finally has come to an end, Did alot of code refactoring/cleanup etc. almost rewrote the whole base MFI uses. You probablly won’t notice any difference but if you do it’s due to the *new* way it’s executing logic.
Download Here: MrFishIt 4.3.1
If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.
Continue Reading »Väntar man på nått gått väntar man aldrig för länge,
here you go pepole the new MrFishIt.
Got some bugs fixed too, eg; the bot won’t try to relure if ure out of lures so it won’t go afk also fixed the chatreader and some other stuff
Continue Reading »Updated for 3.3.2.11403 and changed the antiakf, shouldn’t freeze you or do anything other stupid
Enjoy!
Continue Reading »So yesterday i did a new release, i didn’t have much to do so i removed the dynamic compilation of states. IMO it just makes thing messier and harder to debug, here i will show you what is new and how to write a plugin for MrFishIt to make it do what you want !
So here’s the example. Im gonna use. It’s a simple one that accepts the WG port, it only works on english clients tho but i posted a link at mmowned for one that should work on all ![]()
using System;
using Medusa.Helpers;
using Medusa.Memory_Read_Write_Inject.Lua;
using Medusa.Object_Dumping_Enumeration;
using Medusa.Plugin;
namespace WG_Botter
{
public class WGBotter : Extension
{
#region Overrides of Extension
private byte FrameLimiter { get; set; }
public override void Pulse()
{
if (++FrameLimiter % 10 == 0)
{
if (ObjectManager.Me != null && ObjectManager.Me.ZoneId == 4197)
{
Lua.DoString(“StaticPopup1Button1:Click() StaticPopup2Button1:Click() LeaveParty()”);
}
FrameLimiter = 0;
}
}
public override string Name
{
get { return “Wg Botter”; }
}
public override string Author
{
get { return “Nesox”; }
}
public override Version Version
{
get { return new Version(1, 0, 0); }
}
#endregion
}
}
pretty simple right? All you need to do is to reference Medusa and Medusa.Plugin in a new project and off you go i also included a small documentation for Medusa and you of course use the object browser here’s the WG Botter plugin template if you are unsure how to get started
Template/WG Botter
And let’s not forget the actual download!
Silly blizzard keeps me at work lol, but anyways here’s the updated version
Oh hai thar everybody! was kinda bored this weekend not much to do with HB at them moment, just some minor stuff anyways,
out boredom i wrote some new stuff on MrFishIt for a change, i have been kinda busy the last months so i haven’t been able to code a lot on MrFishIt
What does this mean?
You can customize all and or load new states into the engine and it will run them accordingly eg. StateCast;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Medusa.Finite_State_Machine;
using Medusa.Helpers;
using Medusa.Logic.Combat;
using Medusa.Memory_Read_Write_Inject.Lua;
using Medusa.Object_Dumping_Enumeration;
namespace MrFishIt.States
{
public class StateCast : IState
{
#region Implementation of IState
public string StatusText { get { return “Cast”; } }
public int Priority { get { return 4; } }
public bool NeedToRun
{
get
{
return !Medusa.Logic.Fishing.Fishing.IsFishing;
}
}
public void Run()
{
// Adding some lua just for fun, like DoEmote(“Dance”);
Lua.DoString(“DoEmote(\”Dance\”)”);
Thread.Sleep(1000);
var spell = (from b in ObjectManager.Me.KnownSpells.Values
where
b.ID == 7620 ||
b.ID == 7731 ||
b.ID == 7732 ||
b.ID == 18248 ||
b.ID == 33095 ||
b.ID == 51294 ||
b.ID == 62734
select b).FirstOrDefault();
if (spell != null)
{
Logging.Write(“: Casting”);
SpellManager.CastSpellById(spell.ID);
var rand = new Random();
int waitTime = rand.Next(500, 1500);
var watch = new Stopwatch();
watch.Start();
while (ObjectManager.Me.ChanneledCasting == 0 &&
watch.ElapsedMilliseconds <= waitTime)
Thread.Sleep(1);
watch.Reset();
}
}
#endregion
}
}
notice line 32? Some random ass lua i added and now it will start dancing and then wait one second before casting ! how kewl is that ? o_O
And here’s the download

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