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MrFishIt 4.3.3 – Updated for WoW 4.0.3.13329

Fixed so it won’t try to recast right away after casting making it say ‘Ability is not ready yet’ or whatever it was..

Have fun! :)

Download Here: MrFishIt 4.3.3

If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.

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71 Comments
MrFishIt 4.3.2 – Updated for WoW 4.0.3.13287

So here you go pepole, yet another update!
Silly blizzard :)

Download Here: MrFishIt 4.3.2

If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.

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55 Comments
MrFishIt 4.3.1 – Updated for Wow 4.0.1.13205

So the long awaited update for 4.0.1.13205 finally has come to an end, Did alot of code refactoring/cleanup etc. almost rewrote the whole base MFI uses. You probablly won’t notice any difference but if you do it’s due to the *new* way it’s executing logic.

Download Here: MrFishIt 4.3.1

If you like MrFishIt please consider donating or buying Honorbuddy/Gatherbuddy using my affliate link.

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33 Comments

Väntar man på nått gått väntar man aldrig för länge,

here you go pepole the new MrFishIt.

Got some bugs fixed too, eg; the bot won’t try to relure if ure out of lures so it won’t go afk also fixed the chatreader and some other stuff

MrFishIt 4.2.9

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121 Comments 79 Comments

Here you go pepole, no major changes just updated it  :)

Download: MrFishIt 4.2.8

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27 Comments

Updated for 3.3.2.11403 and changed the antiakf, shouldn’t freeze you or do anything other stupid

Enjoy!

MrFishIt 4.2.6a

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80 Comments

MrFishIt 4.2.5 – Plugins

January 29, 2010 by Nesox

So yesterday i did a new release, i didn’t have much to do so i removed the dynamic compilation of states. IMO it just makes thing messier and harder to debug, here i will show you what is new and how to write a plugin for MrFishIt to make it do what you want !

So here’s the example. Im gonna use. It’s a simple one that accepts the WG port, it only works on english clients tho but i posted a link at mmowned for one that should work on all :)
using System;
using Medusa.Helpers;
using Medusa.Memory_Read_Write_Inject.Lua;
using Medusa.Object_Dumping_Enumeration;
using Medusa.Plugin;

namespace WG_Botter
{
public class WGBotter : Extension
{
#region Overrides of Extension

private byte FrameLimiter { get; set; }

public override void Pulse()
{
if (++FrameLimiter % 10 == 0)
{
if (ObjectManager.Me != null && ObjectManager.Me.ZoneId == 4197)
{
Lua.DoString(“StaticPopup1Button1:Click() StaticPopup2Button1:Click() LeaveParty()”);
}

FrameLimiter = 0;
}
}

public override string Name
{
get { return “Wg Botter”; }
}

public override string Author
{
get { return “Nesox”; }
}

public override Version Version
{
get { return new Version(1, 0, 0); }
}

#endregion
}
}
pretty simple right? All you need to do is to reference Medusa and Medusa.Plugin in a new project and off you go i also included a small documentation for Medusa and you of course use the object browser here’s the WG Botter plugin template if you are unsure how to get started
Template/WG Botter

And let’s not forget the actual download!

MrFishIt 4.2.5


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52 Comments

Silly blizzard keeps me at work lol, but anyways here’s the updated version :)

MrFishIt 4.2.4a

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63 Comments

Oh hai thar everybody! was kinda bored this weekend not much to do with HB at them moment, just some minor stuff anyways,
out boredom i wrote some new stuff on MrFishIt for a change, i have been kinda busy the last months so i haven’t been able to code a lot on MrFishIt :)

What does this mean?
You can customize all and or load new states into the engine and it will run them accordingly eg. StateCast;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Medusa.Finite_State_Machine;
using Medusa.Helpers;
using Medusa.Logic.Combat;
using Medusa.Memory_Read_Write_Inject.Lua;
using Medusa.Object_Dumping_Enumeration;

namespace MrFishIt.States
{
public class StateCast : IState
{
#region Implementation of IState

public string StatusText { get { return “Cast”; } }

public int Priority { get { return 4; } }

public bool NeedToRun
{
get
{
return !Medusa.Logic.Fishing.Fishing.IsFishing;
}
}

public void Run()
{
// Adding some lua just for fun, like DoEmote(“Dance”);
Lua.DoString(“DoEmote(\”Dance\”)”);
Thread.Sleep(1000);

var spell = (from b in ObjectManager.Me.KnownSpells.Values
where
b.ID == 7620 ||
b.ID == 7731 ||
b.ID == 7732 ||
b.ID == 18248 ||
b.ID == 33095 ||
b.ID == 51294 ||
b.ID == 62734

select b).FirstOrDefault();

if (spell != null)
{
Logging.Write(“: Casting”);
SpellManager.CastSpellById(spell.ID);

var rand = new Random();
int waitTime = rand.Next(500, 1500);

var watch = new Stopwatch();
watch.Start();

while (ObjectManager.Me.ChanneledCasting == 0 &&
watch.ElapsedMilliseconds <= waitTime)
Thread.Sleep(1);

watch.Reset();
}
}

#endregion
}
}
notice line 32? Some random ass lua i added and now it will start dancing and then wait one second before casting ! how kewl is that ? o_O

And here’s the download :)

MrFishIt 4.2.3

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46 Comments